top of page

Introducing Mini Royal`s 

Perk System

In response to your requests, we added perks, or special abilities, so you can optimize your gameplay and customize it according to your own preferences. As of now, there will be 22 perks, where three of them can be equipped simultaneously.

 

There will be three levels for each Perk. With each level, the given ability will increase. Upon reaching level 3, a Bonus ability becomes available.

 

 

 

We've listed the new benefits below: Let us know what you think.

Level 1
 

Damage reduction from all calibers by 5%.

Level 2
 

Damage reduction from all calibers by 7.5%.

Level 3
 

Damage reduction from all calibers by 10%.

BONUS
 

After receiving damage, movement speed is increased by 5% for a duration of 2 seconds. 

Cheat_Death.png

Level 1
 

After being knocked down, you are invincible for another .5 seconds.

Level 2
 

After being knocked down, you are invincible for another second.

Level 3
 

After being knocked down, you are invincible for another 1.5 seconds.

BONUS
 

A smoke grenade is launched once the player has been knocked out.

Heavy_Weight.png

Level 1
 

You deal 5 increased damage points to enemies with your melee attacks

Level 2
 

You deal 10 increased damage points to enemies with your melee attacks

Level 3
 

You deal 15 increased damage points to enemies with your melee attacks

BONUS
 

Charge up your melee attack to knock players away. After hitting a wall or object, your enemy is stunned for 1.5 seconds.

Scorcher.png

Level 1
 

Accuracy of hipfire is increased by 10%

Level 2
 

Accuracy of hipfire is increased by 20%

Level 3
 

Accuracy of hipfire is increased by 30%

BONUS
 

Hipfire damage is increased by 5% 

Blaster.png

Level 1
 

Explosions cause 10% less damage to you.

Level 2
 

Explosions cause 20% less damage to you.

Level 3
 

Explosions cause 30% less damage to you.

BONUS
 

The damage caused by explosives cannot reduce your health below 1hp.

STEADY_Hand.png

Level 1
 

Your pistols deal 5% more damage.

Level 2
 

Your pistols deal 7.5% more damage.

Level 3
 

Your pistols deal 10% more damage.

BONUS
 

Whenever a pistol is picked up, it will become legendary.

Speedster.png

Level 1
 

The movement speed of your tactical sprint is increased by 4%.

Level 2
 

The movement speed of your tactical sprint is increased by 7%.

Level 3
 

The movement speed of your tactical sprint is increased by 10%.

BONUS
 

There is a 30% increase in tactical sprint recovery.

Grenadier.png

Level 1
 

Your grenades now travel 10% farther

Level 2
 

Your grenades now travel 20% farther

Level 3
 

Your grenades now travel 30% farther

BONUS
 

A flight indicator will now appear when throwing a grenade for better aim.

Medic.png

Level 1
 

There is a 10% increase in overall healing

Level 2
 

There is a 20% increase in overall healing

Level 3
 

There is a 30% increase in overall healing

BONUS
 

In addition to granting yourself a speed boost, using a military flask also grants it to nearby (10m) teammates. 

Lightweight.png

Level 1
 

Your fall damage is reduced by 30%.

Level 2
 

Your fall damage is reduced by 40%.

Level 3
 

Your fall damage is reduced by 50%.

BONUS
 

Your roll off duration is 30% shorter after falling.

Sneaky.png

Level 1
 

10% faster movement speed when in a prone or crouching position.

Level 2
 

20% faster movement speed when in a prone or crouching position.

Level 3
 

30% faster movement speed when in a prone or crouching position.

BONUS
 

You will no longer make any sound while crouched or proned.

Thermal.png

Level 1
 

Smoke grenades allow you to dodge 10% of your enemy's bullets.

Level 2
 

Smoke grenades allow you to dodge 20% of your enemy's bullets.

Level 3
 

Smoke grenades allow you to dodge 30% of your enemy's bullets.

BONUS
 

While scoping, enemies can be seen through smoke grenades. (Max. range 100m)

Lucky_Draw.png

Level 1
 

An extra coin is now 30% more likely to be picked up

Level 2
 

An extra coin is now 50% more likely to be picked up

Level 3
 

An extra coin is now 70% more likely to be picked up

BONUS
 

An extra reroll will be granted on trading-machines with better offers. (45sec cd)

Agile.png

Level 1
 

The cooldown of plungeroll has been reduced by 5%.

Level 2
 

The cooldown of plungeroll has been reduced by 10%.

Level 3
 

The cooldown of plungeroll has been reduced by 15%.

BONUS
 

Plunge roll will now grant you an extra charge.

Researcher.png

Level 1
 

While in zone, you will take 5% less damage, and gain 5% movement speed.

Level 2
 

While in zone, you will take 10% less damage, and gain 10% movement speed.

Level 3
 

While in zone, you will take 15% less damage, and gain 15% movement speed.

BONUS
 

   You gain a shield that absorbs up to 75 zone damage. (Once per game)

Airborne.png

Level 1
 

The speed of your parachute is increased by 10%.

Level 2
 

The speed of your parachute is increased by 20%.

Level 3
 

The speed of your parachute is increased by 30%.

BONUS
 

You will receive 50% less damage from enemy bullets while in the air after deploying. 

Comeback.png

Level 1
 

As soon as you are redeployed, you will receive a pistol and a full magazine.

Level 2
 

As soon as you are redeployed, you will receive an SMG and a full magazine.

Level 3
 

As soon as you are redeployed, you will receive an AR and a full magazine.

BONUS
 

You will receive one extra air-boost while being deployed.

Survivor.png

Level 1
 

You bleed out 10% slower when knocked out.

Level 2
 

You bleed out 20% slower when knocked out.

Level 3
 

You bleed out 30% slower when knocked out.

BONUS
 

Each game grants you one self-revive.

Resilient.png

Level 1
 

One extra armor plate can be carried.

Level 2
 

Two extra armor plates can be carried.

Level 3
 

Three extra armor plates can be carried.

BONUS
 

The time it takes to equip armor plates is reduced by 30%.

Plumber.png

Level 1
 

Reduces the travel time of your Grapple Hook gun, and increases the air velocity by 10%

Level 2
 

Reduces the travel time of your Grapple Hook gun, increases and the air velocity by 20%

Level 3
 

Reduces the travel time of your Grapple Hook gun, increases and the air velocity by 30%

BONUS
 

Increases the range of your Grapple Hook gun by 10m

Demolition.png

Level 1
 

The effective range of HE grenades is increased by 10%

Level 2
 

The effective range of HE grenades is increased by 20%

Level 3
 

The effective range of HE grenades is increased by 30%

BONUS
 

When your HE grenade hits an enemy player, they will be knocked up in the air

GUARDIAN.png

Level 1
 

There is a 10% increase in revive speed.

Level 2
 

There is a 20% increase in revive speed.

Level 3
 

There is a 30% increase in revive speed.

BONUS
 

Players who are revived will receive 100 HP and a 25% shield

bottom of page